Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by mikepurvis on Friday March 22, 2019 @11:23AM
(#19463414)
Hopefully it doesn't become one of those annoying tropes, though. Like Photoshop lens flares— every game has to have a bunch of arbitrarily reflective materials and light shafts just because the hardware now makes it possible.
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Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by tachyonbeam on Friday March 22, 2019 @11:29AM
(#19463488)
When bump mapping was starting to become a thing, every surface had to look ultra glossy for a while (example: http://mojolabs.nz/screenshot.php?id=1740). Eventually the excitement subsided and people used this effect more tastefully. I think most people are just happy with more natural looking lighting though.