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Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by mbel on Friday March 22, 2019 @07:54AM (#19461654)
> The difference from RT Quake to Quake it’s only that the lights are not precompiled

In the linked demo video they also use new high resolution textures. Which include not only color data as in the original Quake, but also normal maps and maps with PBR parameters (metalness, roughness).

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