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Re:Oculus Rift S by polishTar on Wednesday March 20, 2019 @02:35PM (#19445346)
Did they actually claim they were going to add Linux support? Do you have a source?
Re:Oculus Rift S by Sir_Cmpwn on Wednesday March 20, 2019 @02:44PM (#19445427)
I don't feel like digging too deep into the annals of time, but here's their original kickstarter page:

https://web.archive.org/web/20121130044529/http://www.kickst...

Tux 3/4 of the way down.

Re:Oculus Rift S by haagch on Thursday March 21, 2019 @08:10PM (#19458578)
To add to the other comments, from the very beginning they had a tux on the kickstarter page.

The Oculus 0.2 and 0.3 SDKs didn't really support Linux at first but as the source code was released, jherico fixed it up and linux support got integrated.

The website for the DK2 https://web.archive.org/web/20140919195305/https://www.oculu... clearly said

> The Oculus Rift and the Oculus SDK currently support Windows, Mac OS X, and Linux.

Most of their 0.4 SDK source was still available but they had already started with putting their optical tracking into a closed source binary, which took them quite a while to release for linux, but eventually they did.

Then a few months before the CV1 release there was this blog post https://www.oculus.com/blog/powering-the-rift/

> Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.

Re:Oculus Rift S by xnxn on Wednesday March 20, 2019 @05:14PM (#19447009)
"Linux support is on the roadmap post-launch"

https://twitter.com/PalmerLuckey/status/674311865023918080