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Re:Google unveils Stadia cloud gaming service by gsich on Tuesday March 19, 2019 @03:10PM (#19434471)
>And when all the clients and the server are sitting in the same DC?

But what do you do when they don't? This can happen in multiplayer games with low population or during "bad times".

You might have less trouble because latency is more predictable, but you still need the whole rewind stuff.

Re:Google unveils Stadia cloud gaming service by Scramblejams on Tuesday March 19, 2019 @03:28PM (#19434702)
I predict a lot of game teams developing new IP for Stadia will impose a single-DC-match requirement, because the time/complexity tradeoff of implementing all that stuff won't be considered worth it. Then, if their game fails, maybe they'll blame that decision. :-)