Re:Speedrunning Windows 95
by zamalek on Saturday March 09, 2019 @12:31PM
(#19347272)
Speedrunners have built tools for some games (most Valve games if I'm recalling correctly) that monitor times, while excluding loading screens. Obviously this is a separate category, and both curiously exist for games with a built-in timer (GDQ ignores in-game timers, for example).
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There's actually a whole scripting language for reading values from games' memory and extract events for timing and progress:
https://github.com/LiveSplit/LiveSplit/blob/master/Documenta...