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Re:Speedrunning Windows 95 by daveFNbuck on Saturday March 09, 2019 @11:22AM (#19346817)
You can speedrun PC games. For video games, better hardware can speed up things like loading times (which also happens if you put an SSD in your PS4) and increase the framerate but the actual gameplay won't become faster beyond the threshold necessary to play the game smoothly.

This particular speedrun is much more tied to the hardware, but that's part of the fun for these people. It might make more sense if you compare it to something like car racing. Both the hardware and the person matter a lot to the outcome.

Re:Speedrunning Windows 95 by zamalek on Saturday March 09, 2019 @12:31PM (#19347272)
Speedrunners have built tools for some games (most Valve games if I'm recalling correctly) that monitor times, while excluding loading screens. Obviously this is a separate category, and both curiously exist for games with a built-in timer (GDQ ignores in-game timers, for example).
Re:Speedrunning Windows 95 by floatboth on Saturday March 09, 2019 @02:27PM (#19347948)
There's actually a whole scripting language for reading values from games' memory and extract events for timing and progress:

https://github.com/LiveSplit/LiveSplit/blob/master/Documenta...