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Re:How I'm still not using GUIs in 2019: A guide to the term... by Const-me on Saturday March 09, 2019 @05:21AM (#19345475)
> Most of our parallelism is job based. There is a job queue and worker threads are taking jobs from it.

For a game or similar code that's sometimes too much RAM, and usually too much latency.

Re:How I'm still not using GUIs in 2019: A guide to the term... by dan00 on Sunday March 10, 2019 @11:30AM (#19352349)
There is a really nice talk of the game developer Naughty Dog about their job system: https://www.gdcvault.com/play/1022186/Parallelizing-the-Naug...