It's definitely cleaner and less code compared to a Vulkan "hello triangle".
Compared to D3D11 or Metal? Arguable.
Compared to GL? For a simple triangle also arguable, but GL gets messier much quicker for complex cases.
Compared to D3D11 or Metal? Arguable.
Compared to GL? For a simple triangle also arguable, but GL gets messier much quicker for complex cases.
I couldn't disagree more.