Re:Spritestack – 3D pixelart editor based on sprite stacking...
by meheleventyone on Thursday March 07, 2019 @02:14AM
(#19326146)
It’s different in that you can render voxel objects in a 2D renderer in a limited fashion. Whether that’s useful depends a lot on your context and aesthetic goals. Sprite stacking isn’t a new term for it either. But I agree a sprite stack could just be an export option in a regular voxel editor.
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