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Re:Spritestack – 3D pixelart editor based on sprite stacking... by degenerate on Wednesday March 06, 2019 @11:22PM (#19325481)
Hopping into the editor and throwing down a couple pixels makes sense, but once I get to the "extrude" part to make it 3D, I don't understand the controls. It's not intuitive at first play.

I would suggest having the demo editor load a familiar shape, perhaps a house or a boat, to allow me to modify the object which is already in 3D space. That might help me understand the controls better (unsure).

Re:Spritestack – 3D pixelart editor based on sprite stacking... by rezoner on Thursday March 07, 2019 @06:17AM (#19327180)
Hello there. Thank you for sharing the first experience. I will put example models in welcome screen. There are also a few very short tutorial videos on the help screen. https://spritestack.io/editor/help/#the-basics