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Re:Tensorflow 2.0.0-Alpha0 by dragontamer on Wednesday March 06, 2019 @06:47PM (#19324186)
https://www.hardocp.com/article/2019/01/07/battlefield_v_nvi...

Battlefield V Ultra 1080p RTX on is ~63 FPS average (not minimum FPS, but average), which means it will regularly dip below 60 in practice.

> Also last I read, RTX really isn't designed for offline raytracing and doesn't really bring much to the table. Its use is in realtime.

On the contrary! RTX Cores are a hardware-accelerated BVH-traversal. That has HUGE implications for the offline rendering scene.

See NVidia Optix for details: https://devblogs.nvidia.com/nvidia-optix-ray-tracing-powered...

IMO, this is the killer-feature of RTX. Accelerating those Hollywood Renders from hours-per-frame to minutes-per-frame. NVidia Optix takes industry-standard scene trees and can use the RTX Cores to traverse them for hardware-accelerated raytracing.

Or more specifically: coarse AABB Bounds checking, which is a very compute & memory heavy portion of the Raytracing algorithm.

Even if RTX is too slow for video games, any improvement to offline rendering is a huge advantage.

Re:Tensorflow 2.0.0-Alpha0 by ykombinaught on Tuesday March 12, 2019 @11:06AM (#19368827)
Optix was developed a decade ago and doesn’t require RTX cards. It run on any Maxwell or newer card. It’s NVIDIA’s version of RadeonRays.

What NVIDIA is trying to sell people is a denoiser.

And are you sure RT Cores even exist or are they just tensorcores by a different name?

https://youtu.be/3BOUAkJxJac