Re:Ask HN: Game devs, what is the hardest part about designi...
by izacus on Wednesday March 06, 2019 @04:32PM
(#19323037)
Gaming is full of tricks - e.g. I liked how Bioshock developers said that they made enemies deliberately miss their first shot so the player has time to react.
Or how many shooters lower incoming damage and increase outgoing damage as you come close to dying to create those "I survived with 1HP left!" moments.
Or how many shooters lower incoming damage and increase outgoing damage as you come close to dying to create those "I survived with 1HP left!" moments.