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Re:Ask HN: Game devs, what is the hardest part about designi... by xg15 on Wednesday March 06, 2019 @03:15PM (#19322323)
> My friend was working on a chess variant for years, and it was very easy for him to make the AI be very, very good but that isn't fun at all! It would always win.

Oh yeah, I can relate to that experience. My chess app had an "undo turn" button, where you could jump back an arbitrary number of turns. The most frustrating thing wasn't the AI winning, but realising that the AI had already won several turns ago and you're just a dead man walking, with all remaining options leading to failure.

I never hated A* as much as during those games.

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