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Re:Gameboy Emulator for Emacs by dmortin on Sunday March 03, 2019 @08:02AM (#19294248)
Emacs is not a text editor. Emacs is a portable programming platform and text editing is just the default application implemented on it.
Re:Gameboy Emulator for Emacs by laythea on Sunday March 03, 2019 @08:07AM (#19294262)
Sounds like overkill to me.
Re:Gameboy Emulator for Emacs by mbrumlow on Sunday March 03, 2019 @10:13AM (#19294783)
Yet we have entire editors that do far less that require a entire web browser and take 100+ Meg's of ram to run.

Edit: gigabytes of ram.

Re:Gameboy Emulator for Emacs by laythea on Sunday March 03, 2019 @10:22AM (#19294832)
That's overkill too.
Re:Gameboy Emulator for Emacs by username223 on Sunday March 03, 2019 @11:48AM (#19295333)
"There are two kinds of overkill: the sort of overkill that lets you write Gameboy emulators, or Enterprise overkill; the sort of overkill that’s only bloat. I have no patience for useless things."
Re:Gameboy Emulator for Emacs by throwawaymath on Sunday March 03, 2019 @11:57AM (#19295400)
Who said that?
Re:Gameboy Emulator for Emacs by aerique on Sunday March 03, 2019 @12:11PM (#19295489)
username223
Re:Gameboy Emulator for Emacs by admax88q on Sunday March 03, 2019 @04:52PM (#19297173)
"Any sufficiently complicated C or Fortran program contains an ad-hoc, informally-specified bug-ridden slow implementation of half of Common Lisp."

In the Emacs case, Stallman just made that explicit, implementing Lisp from the start.

Re:Gameboy Emulator for Emacs by aerique on Sunday March 03, 2019 @12:14PM (#19295505)
Quite a lot of things we do on the computer involves manipulating text.