Rust goals in life towards bugs are basically
- Isolate memory bugs to unsafe code which you rarely write.
- Make as many classes as bugs reasonably possible rarer by encoding as much as is reasonable in the type system and encouraging the programmer to think about all possible cases.
The first gets all the attention because it is the one you can make guarantees about, but the second is really just as important.
In Rust runtime panics are certainly possible (array out of bounds, out of memory, etc), but the ones analogous to Java's NullPointerException have to be explicit opted into (unwrapping optionals) and do not happen implicitly.
Rust lets you handle optionals in nicer ways which lets you be sure you covered the "null" cases at compile time with no runtime panics possible, if you like.
/pedantic
One might expect that set to contain things like crashing (panic! and friends) and leaking memory (forget). It does not, and is not intended to.
Rust’s idea of safety is similar: it tries to reduce the impact of common risks that happen during programming. It won’t save you from logical errors — just like a seatbelt won’t save you when you decide to maneuver your vehicle into a flaming pit of lava. The only thing that would save you in that situation is not maneuvering into flaming lava pits.
That beeing said rust has a very straightforward implementation for Unit Tests and Integration tests which could help you dealing with remaining risks.
Of course you can always live on the edge, ignore seatbelts and do things like calling unwrap() on results that might not retun Ok(value) at all times. But that will bite you sooner than later.
What Rust is really good at IMO, is to make risks clear at any givrn moment in time. The routes your program can take are very well represented, especially because of the ownership model. Once you understood it you can make very strong assumptions about which part of the software is manipulating which data. These strong assumptions also help mitigating risk. It is harder in Rust to do things just wrong than in most other languages and it is still fast
Making bugs grep'able is huge.
The big difference is that, in Java, you typically get your NPE because you didn't know/didn't check that your pointer could be `null` – in other words, the default behavior of the language is to NPE. In Rust, the default behavior of the language is to inform the developer that they need to check. They may decide to explicitly assert that the pointer is not null, causing a crash if it is, but that's a conscious choice.
For instance, in my Rust code, pretty much every occurrence of `unwrap()` or `expect()` contains a comment explaining which invariant guarantees that the call will succeed. I don't think I have ever seen any comments associated to a member access in Java.