Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by jayd16 on Sunday February 24, 2019 @04:47PM
(#19240812)
When its an SDF texture it is scalable because the distance function produces continuous data. The aliasing is greatly reduces because data is easily calculable from neighboring pixel samples.
Edit: Here's Valve's Siggraph paper on the technique https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...