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Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo... by janoc on Sunday February 24, 2019 @03:53PM (#19240558)
Nope. It is nowhere clear and contrasty enough for that and the eye strain you get from wearing these displays for a long time would make you get the monitors back in a hurry.

It may work if all you need is playing a game for an hour or two but if you need to actually work for hours on a lot of text or graphics, the technology is not anywhere close yet.

Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo... by Klathmon on Sunday February 24, 2019 @04:24PM (#19240701)
I already somewhat routinely spend multiple hours playing text-heavy games in it, and while I'm sure it would be a problem if I spent my whole work day in it, I really feel that the resolution is the only thing that would be needed to be bumped up to stop the little strain I do feel.

That's what annoys me so much. I feel like the tech is already here, but nobody is putting together all the right parts for some reason. We have high enough res displays (IMO), we have the tracking, we have the "AR" aspect, and we have the ability to project screens into the world around you, but nobody is putting all those parts together in one package!

Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo... by darepublic on Monday February 25, 2019 @07:32AM (#19245133)
One part of the package imo: the ability to type without a physical keyboard (just using the finger movements)
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo... by alasdair_ on Sunday February 24, 2019 @11:51PM (#19243047)
People are trying. Apple is very likely to come out with “Lens” in 2020 and magic leap still exists.