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Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by tapland on Sunday February 24, 2019 @09:13AM (#19238612)
I'm still on IRC. It is much quicker and it is much easier to be connected and active in multiple servers/channels, whereas the overview in Discord is terrible unless you use third party clients, which can get you banned from the service.

The voice service isn't very high quality and there are frequent server outages.

I use Telegram, Facebook, whatever except Discord for instant messaging, and wish Discord wasn't the default for non-professional groups.

People my age (upper 20s) praising it are always those who used Skype for gaming and never touched Teamspeak/Ventrilo/Mumble.

Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by devonkim on Sunday February 24, 2019 @09:37AM (#19238691)
I was a user of all three of the gaming-centric chat / voice services and the issue always has been about centralizing different communities together rather than quality of service / technology itself. One group plays on a random guy’s Teamspeak server that’s been running in a VPS or colo for 6 years, another splinter group moved to Vent, etc. Then there were the fun times dealing with various authentication and rotating certificates (if you practiced decent security at all you had to have one) for each of these disparate communities.

As gaming itself got broader reach a lot of casual folks were left to their own devices and underserved, so that’s the big gap being seen. I know plenty of 20-somethings that know about and used the predecessors to Discord but they’re all hardcore gamers compared to even the folks closer to mid/late 30s that may have been hardcore before but don’t have the time to fiddle with these systems anymore.

It seems with Discord quality was tough to maintain at scale and we’ve got the inverse problem set.

Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by bigbaguette on Sunday February 24, 2019 @09:40AM (#19238700)
Teamspeak/Ventrilo/Mumble could get some inspiration from some ergonomics aspects of Discord. Quickly sharable unique urls for invitations for instance, instead of server:port-username-(password)
Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by Evidlo on Sunday February 24, 2019 @06:52PM (#19241473)
The mumble URI lets you embed a password: https://wiki.mumble.info/wiki/Mumble_URL#Username_and_Passwo...
Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by gsich on Sunday February 24, 2019 @04:33PM (#19240749)
Teamspeak has something like this.
Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by p0nce on Sunday February 24, 2019 @10:06AM (#19238800)
In on both Discord on IRC but like Discord better. Discord comes with multiple servers (not that easy in IRC, you must have a bouncer), formatting, logs, in an easy package and relatively "low" footpring when compared to the competition.
Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by tapland on Sunday February 24, 2019 @10:42AM (#19238961)
You do not need a bouncer to connect to multiple servers on IRC. Any client will do that and have server lists ready for you to just check and join.

Now, you might want a bouncer to store messaged and logs when offline, but not to be able to connect to multiple servers. Logging is a basic feature in IRC.

Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by p0nce on Wednesday February 27, 2019 @05:55AM (#19262407)
I'm precisely speaking about seeing the logs when not connected. The sense of community on IRC is lower because you need to connect all the time and otherwise loose what everyone said.
Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by Mirioron on Sunday February 24, 2019 @10:18AM (#19238851)
IRC clients have had those features for at least 15-20 years now.
Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by p0nce on Wednesday February 27, 2019 @05:54AM (#19262401)
No if you are not connected you loose the logs.
Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by qpery on Sunday February 24, 2019 @10:29AM (#19238896)
Discord has low footprint? It's usually the application that consumes most RAM of my system (if we ignore the browser) and consumes an steady 1-2% of CPU even when in the systray.

And it is, of course, closed source, so no way to use an alternative client. I wish I could use an IRC gateway for it, that would be cool (I very, very rarely use the voice chat)

Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by tenryuu on Sunday February 24, 2019 @11:33AM (#19239205)
>no way to use an alternative client These exist, but some are not open source. You can run discord on a vita if you wanted to.

Just because something is closed source, doesn't mean it's impossible to reverse engineer. The entire system is compiled into a javascript webpack, alongside just reading web requests/their documentation, doing some basic functionality in an alternative implementation is really easy.

This apparently breaks the terms of service, but they are only enforce this if you're an outlier for the number of API requests you send.

The most well known 3rd party client would be Ripcord, which I use for it's Slack features

Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by tapland on Sunday February 24, 2019 @02:04PM (#19240006)
> but they are only enforce this if you're an outlier for the number of API requests you send

This thing usually goes: Until the better client threatens the proprietary one with is better monetized.

Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by p0nce on Wednesday February 27, 2019 @05:56AM (#19262421)
Low footprint compared to the competition, Discord is way better than IRC practically so IRC is no competition. I'd better spend that RAM to have features.
Re:How Discord Scaled Elixir to 5M Concurrent Users (2017) by fastball on Sunday February 24, 2019 @09:36AM (#19238690)
I used Teamspeak and Ventrilo for gaming back in the day and much prefer Discord.