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Re:Halley: Lightweight Game Engine Written in C++14 by eropple on Saturday February 23, 2019 @09:35PM (#19236789)
Eh--I tried a little Wargroove but I thought its maps were pretty unbalanced. It became really easy to end up in a meat-grinder fight where in Advance Wars you had to mess up to find yourself in that state.

The art style (particularly the human portraits) also did not work for me.

Re:Halley: Lightweight Game Engine Written in C++14 by mattnewton on Sunday February 24, 2019 @06:55PM (#19241494)
I mean, the reason there was less meat grinding in advance wars was broken CO powers IMO. I’m more of a fan of the wargroove balance and slow pushes.