Re:Halley: Lightweight Game Engine Written in C++14
by mattnewton on Sunday February 24, 2019 @06:55PM
(#19241494)
I mean, the reason there was less meat grinding in advance wars was broken CO powers IMO. Iām more of a fan of the wargroove balance and slow pushes.
The art style (particularly the human portraits) also did not work for me.