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Re:Battlesnake – Competitive Snake Games over HTTP by cakebrewery on Tuesday February 19, 2019 @04:39PM (#19203098)
I remember that, they recommended a workaround last minute for it. Our snake depended on simulations so we just spun up a beefy GCP instance for a short period at the expense of a few cents.
Re:Battlesnake – Competitive Snake Games over HTTP by tills13 on Tuesday February 19, 2019 @05:02PM (#19203298)
hah! last year, for our bounty snake, we used a c4.2xlarge. Still, we could only manage a depth of 6-7 before hitting the response-time limit.