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Re:Build your own old-school 3D shooter in a weekend by TheLoneAdmin on Friday February 15, 2019 @02:07PM (#19173722)
> in college using OpenGL and that was 2008

Wolf3D was 1992, 16 years before. SGI released OpenGL a few months later. IIRC, the first gfx cards were thousands of dollars. The first successful consumer gfx was 3DFX Voodoo2 in 1996. We take so much for granted nowadays.

Re:Build your own old-school 3D shooter in a weekend by ido on Friday February 15, 2019 @08:15PM (#19176340)
It was just 3dfx voodoo, the 2 came later in 1998 :)
Re:Build your own old-school 3D shooter in a weekend by throwaway2016a on Friday February 15, 2019 @03:27PM (#19174404)
I'm not sure what your point is here. My point was it was easy in 2008 I'm sure it is as easy or easier now so a first person game isn't that impressive. I have massive respect for the people who do it from scratch. Especially the ones who were pioneers in the 90's and earlier.

Programming a game from scratch, even a simple looking one without the aid or modern APIs is certainly much more difficult. Which is why I was saying this posting is amiss by excluding the fact this Github project uses older techniques from the title.