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Re:The Hanabi Challenge: A New Frontier for AI Research by SilasX on Tuesday February 05, 2019 @04:11PM (#19089873)
Nice! Any intuition on whether this is practical for humans to implement in a game?

(Side note: in practice, it's almost impossible to avoid the illegal side-channel communication of watching the other players get nervous as you start to do something stupid, so really the only rules-faithful way is to play over a computer.)

(Another side note: there's a game called The Mind[1] which is the board-game version of SleepSport -- the goal is to, without most kinds of communication, play cards from each players hand in increasing order. One way to win is to synchronize everyone's internal clock and play each card when that many seconds have passed.)

[1] https://boardgamegeek.com/boardgame/244992/mind

[2] https://stackoverflow.com/questions/6474318/what-is-the-time...

Re:The Hanabi Challenge: A New Frontier for AI Research by whatusername on Tuesday February 05, 2019 @04:49PM (#19090218)
(I think you meant to refer to "the Mind". "The Game" looks similar in some ways -- but your description is for "the mind".)
Re:The Hanabi Challenge: A New Frontier for AI Research by goodmachine on Tuesday February 05, 2019 @05:22PM (#19090581)
For a game that - in principle - should be no fun at all, The Mind is terrific.
Re:The Hanabi Challenge: A New Frontier for AI Research by SilasX on Tuesday February 05, 2019 @05:31PM (#19090667)
Good catch! Fixed!
Re:The Hanabi Challenge: A New Frontier for AI Research by aaron-santos on Tuesday February 05, 2019 @06:28PM (#19091187)
Played The Mind today with workmates. It was uncanny how everyone independently arrived at the sleep sort strategy independently and without cooperation.