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Re:Ford's designers are learning to create 3D cars in VR by d-sc on Saturday February 02, 2019 @05:26PM (#19066174)
Also design mechanical stuff for a living. I’ve spent multiple days over the course of the past six months creating drawings to demonstrate how a design will ‘feel’ once made. A 1:1 3d model that other stakeholders could walk into would be so much more effective.
Re:Ford's designers are learning to create 3D cars in VR by Scene_Cast2 on Saturday February 02, 2019 @05:38PM (#19066246)
As a hobbyist - the CAD tools I've used (Fusion360 and Inventor) - are clunky with arbitrary 3D shapes (e.g. a Porsche door panel). How do people in the "real world" do it? Iterate in Maya / similar and then export? Think in parametric curves? Something else entirely?
Re:Ford's designers are learning to create 3D cars in VR by liquids on Sunday February 03, 2019 @02:41AM (#19068324)
An industrial designer would sketch the outline then the images would be brought into parametric CAD software as references. The 2D image can be built into 2D/3D lines, then these curves are used to create surfaces which finally are stitched together. The nature of complex surfaces interacting and joining seamlessly is where the difficulty lies. "A class" surfacing is an entire speciality and can take a career to master. https://en.wikipedia.org/wiki/Class_A_surface
Re:Ford's designers are learning to create 3D cars in VR by syntaxing on Saturday February 02, 2019 @06:45PM (#19066662)
Yeah but presentation is pretty different from designing. I know where you are coming from, I always tell people pretty pictures comes before practicality when it comes to meeting with management.