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Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf... by NicoJuicy on Friday January 25, 2019 @02:29AM (#18996190)
It would massively be faster I think.

Upgrade building 3 comes available when you have enough resources.

A separate tab with insufficient resources gives you an overview with what you need to finish a,b,c.

A red alert appears when an enemy is spotted. You can click nearby units attack or a FSM with the attack strategy.

An finished building automatically will be placed near the town center.

Not working farmers can search for resources.

A wall is suggested by your current buildings, you can set an margin of eg. 20 meters.

The question is, how much programming will the custom UI need ( and how deep) to make it a lot more efficient

Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf... by dwighttk on Friday January 25, 2019 @07:43AM (#18997429)
Stalker unit AI could be microing perfectly for you...