Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf...
by setr on Thursday January 24, 2019 @09:31PM
(#18995076)
The biggest issue with allowing the ai to have high APM is that it will inevitably learn optimal strategies that depend on that high APM, eg stalkers can take on far more immortals than we normally expect, and the AI will learn it this way, because the high APM allows a new stalker strategy (or rather, empowers an old one greatly) while not affecting immortals significantly. This also naturally means the AI leagues see a different game balance than the human leagues, leading to strategy divergence.
And then when you drop the APM limit, suddenly all the learned optimal ai strategies start falling apart, and the whole thing has to be relearned.
More annoyingly, there’s not much for human players to learn from innovative ai strategies that are based on inhuman accuracy of play (because we couldn’t possibly execute it).
Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf...
by CydeWeys on Friday January 25, 2019 @04:03PM
(#19002466)
What they're improving at right now isn't any specific AI model, it's how to train the AI models. It's meta-machine learning. I don't doubt that they can quickly train up a new model under different constraints now that they know how best to train up said models. It's not like they throw away all progress once they change some constraints; far from it.
Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf...
by arcticfox on Thursday January 24, 2019 @10:19PM
(#18995257)
I'm sure we'll get there too, I just think it's a little deceptive how they've measured the APM at the moment.
StarCraft is more random than chess, so I do think it's possible humans will always be able to take occasional games off of fairly constrained AIs just based off blind luck in picking counter builds, it will be interesting to see what % that is.
As a hopefully illustrative comparison, you could give any top player a day of play time per move against the top Chess AI being given a minute of play time per move and the AI will still win. That's how much better the AIs are than humans now. There's no reason in principle this won't be possible with StarCraft AI too.