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Re:Halo was written with a Lisp dialect called blamscript (2... by msbarnett on Monday January 14, 2019 @11:35AM (#18904200)
The game engine, no. But the game logic, the code that makes the game engine do the things that make what it's doing Halo as opposed to some-other-game-on-that-engine, is written in blamscript.

"Screenwriting" to me would sort-of imply that this was all just for human consumption during planning, and later implemented in something else.

Re:Halo was written with a Lisp dialect called blamscript (2... by Sharlin on Monday January 14, 2019 @12:20PM (#18904560)
I first meant to use its synonym, "scriptwriting", but that one of course has a somewhat diverged meaning in the computer world. But actually in interactive fiction the meanings beautifully converge again.