Re:Halo was written with a Lisp dialect called blamscript (2...
by Sharlin on Monday January 14, 2019 @04:36AM
(#18901832)
Nb. "Written" as in screenwriting, not "written" as in implementing the game engine itself.
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Re:Halo was written with a Lisp dialect called blamscript (2...
by msbarnett on Monday January 14, 2019 @11:35AM
(#18904200)
The game engine, no. But the game logic, the code that makes the game engine do the things that make what it's doing Halo as opposed to some-other-game-on-that-engine, is written in blamscript.
"Screenwriting" to me would sort-of imply that this was all just for human consumption during planning, and later implemented in something else.
Re:Halo was written with a Lisp dialect called blamscript (2...
by Sharlin on Monday January 14, 2019 @12:20PM
(#18904560)
I first meant to use its synonym, "scriptwriting", but that one of course has a somewhat diverged meaning in the computer world. But actually in interactive fiction the meanings beautifully converge again.
Re:Halo was written with a Lisp dialect called blamscript (2...
by xkapastel on Monday January 14, 2019 @12:56PM
(#18904835)
Screenwriting is not a term people use for programming languages, I think you're looking for "scripting".