News for hackers. Stuff that matters.
Re:Halo was written with a Lisp dialect called blamscript (2... by Sharlin on Monday January 14, 2019 @04:36AM (#18901832)
Nb. "Written" as in screenwriting, not "written" as in implementing the game engine itself.
Re:Halo was written with a Lisp dialect called blamscript (2... by msbarnett on Monday January 14, 2019 @11:35AM (#18904200)
The game engine, no. But the game logic, the code that makes the game engine do the things that make what it's doing Halo as opposed to some-other-game-on-that-engine, is written in blamscript.

"Screenwriting" to me would sort-of imply that this was all just for human consumption during planning, and later implemented in something else.

Re:Halo was written with a Lisp dialect called blamscript (2... by Sharlin on Monday January 14, 2019 @12:20PM (#18904560)
I first meant to use its synonym, "scriptwriting", but that one of course has a somewhat diverged meaning in the computer world. But actually in interactive fiction the meanings beautifully converge again.
Re:Halo was written with a Lisp dialect called blamscript (2... by xkapastel on Monday January 14, 2019 @12:56PM (#18904835)
Screenwriting is not a term people use for programming languages, I think you're looking for "scripting".
Re:Halo was written with a Lisp dialect called blamscript (2... by Insanity on Monday January 14, 2019 @04:59AM (#18901928)
Indeed, I was mislead by the title at first!
Re:Halo was written with a Lisp dialect called blamscript (2... by yosefzeev on Monday January 14, 2019 @11:25AM (#18904131)
Did you find an example of this in that link somewhere?