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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by thrillgore on Friday January 11, 2019 @09:56AM (#18883924)
Fortunately, I have been able to do most of what I want with Blender and Better Collada. But I know that lack of FBX support pretty much makes it a non-starter outside of hobby projects. This also has to factor into a significant labor base that knows Unreal, Unity, CryEngine, Lumberyard...

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