Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by maccard on Thursday January 10, 2019 @07:33PM
(#18879972)
Sorry but saying "Godot is fine, everything else is broken" isn't really acceptable. If I were to start a 3D project only to find out that importing models didn't work in the game engine I chose, I would move on immediately.
In all honesty (without knowing the specifics of what is broken, I've only ever worked on FBX importers), if Godot want to be taken seriously then they need to be able to import without plugins, warts and all.
Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by thrillgore on Friday January 11, 2019 @09:56AM
(#18883924)
Fortunately, I have been able to do most of what I want with Blender and Better Collada. But I know that lack of FBX support pretty much makes it a non-starter outside of hobby projects. This also has to factor into a significant labor base that knows Unreal, Unity, CryEngine, Lumberyard...
The problem is that everyone is just sitting and using proprietary FBX format and don't work towards new open standards like Collada or GLTF2.