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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by learc83 on Thursday January 10, 2019 @05:31PM (#18878996)
Wait do they? I wasn't aware that UE4 supported C#.
Re:Unity Engine ToS change makes cloud-based SpatialOS games... by nacs on Thursday January 10, 2019 @06:28PM (#18879545)
Via a plugin developed by some Microsoft employees:

https://mono-ue.github.io/

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by moron4hire on Thursday January 10, 2019 @09:08PM (#18880449)
Yeah, the github.io page is still up, but the actual repo for that plugin has been deleted.
Re:Unity Engine ToS change makes cloud-based SpatialOS games... by nacs on Friday January 11, 2019 @09:54AM (#18883909)
It's a private repo so you can't see it without Unreal Engine Github access, see my sibling comment for details.
Re:Unity Engine ToS change makes cloud-based SpatialOS games... by learc83 on Thursday January 10, 2019 @09:12PM (#18880466)
That's either a dead project or it's moved somewhere that I can't find it.

Either way it's not something I'd trust enough to use for a commercial project, so I definitely wouldn't say UE supports C#.

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by nacs on Friday January 11, 2019 @09:53AM (#18883897)
No its still there. You just need to first get access to the Unreal Github repo to be able to see it since its a private repo (by signing up for an UE engine dev, it takes a couple minutes).

This is mentioned on the linked site:

"You will need source access to Unreal Engine on GitHub to get access to the MonoUE fork".

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by learc83 on Friday January 11, 2019 @02:42PM (#18886213)
I did some digging around, I can't tell how active this project is, but given how little I found, this definitely isn't something I'd feel confident using outside of small experiments.

I wouldn't go around telling people UE4 supports C# based on this.