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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by nacs on Friday January 11, 2019 @09:53AM (#18883897)
No its still there. You just need to first get access to the Unreal Github repo to be able to see it since its a private repo (by signing up for an UE engine dev, it takes a couple minutes).

This is mentioned on the linked site:

"You will need source access to Unreal Engine on GitHub to get access to the MonoUE fork".

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by learc83 on Friday January 11, 2019 @02:42PM (#18886213)
I did some digging around, I can't tell how active this project is, but given how little I found, this definitely isn't something I'd feel confident using outside of small experiments.

I wouldn't go around telling people UE4 supports C# based on this.