Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by learc83 on Friday January 11, 2019 @02:42PM
(#18886213)
I did some digging around, I can't tell how active this project is, but given how little I found, this definitely isn't something I'd feel confident using outside of small experiments.
I wouldn't go around telling people UE4 supports C# based on this.
This is mentioned on the linked site:
"You will need source access to Unreal Engine on GitHub to get access to the MonoUE fork".