Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by wolf550e on Thursday January 10, 2019 @03:58PM
(#18878086)
You're wrong, users of software libraries care whether they're allowed to fork the library or not.
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Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by Dylan16807 on Friday January 11, 2019 @01:20AM
(#18881413)
Define fork. You can make your own custom version and share that code with anyone, and use it exactly as freely as the original version.
The reason it's not open source is the royalty clause, not lack of ability to see/edit/modify/fork the code.