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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by perpetualpatzer on Thursday January 10, 2019 @12:40PM (#18875956)
Gotcha, so it's an effort to close a "run the game on the server, stream video back and forth, and don't pay for client-side licenses" loophole?

I'm surprised to hear that's a scalable model and the terms do seem to read more broadly than that, but it's reassuring that it could be something other than a baldly monopolistic power play.

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by sam0x17 on Thursday January 10, 2019 @01:03PM (#18876230)
Scalable because players can take turns with the same license ;)