Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by perpetualpatzer on Thursday January 10, 2019 @12:40PM
(#18875956)
Gotcha, so it's an effort to close a "run the game on the server, stream video back and forth, and don't pay for client-side licenses" loophole?
I'm surprised to hear that's a scalable model and the terms do seem to read more broadly than that, but it's reassuring that it could be something other than a baldly monopolistic power play.
I'm surprised to hear that's a scalable model and the terms do seem to read more broadly than that, but it's reassuring that it could be something other than a baldly monopolistic power play.