Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by ricardobeat on Thursday January 10, 2019 @12:55PM
(#18876125)
As far as I understand you needed your own Unity / Unreal / Cryengine license to develop using SpatialOS, they don’t do streaming the way you described.
Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by perpetualpatzer on Thursday January 10, 2019 @12:40PM
(#18875956)
Gotcha, so it's an effort to close a "run the game on the server, stream video back and forth, and don't pay for client-side licenses" loophole?
I'm surprised to hear that's a scalable model and the terms do seem to read more broadly than that, but it's reassuring that it could be something other than a baldly monopolistic power play.
Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by sam0x17 on Thursday January 10, 2019 @01:03PM
(#18876230)
Scalable because players can take turns with the same license ;)
Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by PhasmaFelis on Thursday January 10, 2019 @01:59PM
(#18876813)
That may be what they meant, but the wave of confusion and fear says that they communicated it poorly. (Also the fact that I had to go this far down the thread before anyone even attempted to answer "why".)
Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by dwild on Thursday January 10, 2019 @05:24PM
(#18878911)
>Each game instance requires a separate license.
Can you give a source for that? As far as I know the runtime of Unity has no paid license.
I'm sure this isn't intended to stop you from running your game's central multiplayer server. It's just to make sure you pay an appropriate licensing fee for Unity.