Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by mattigames on Thursday January 10, 2019 @11:56AM
(#18875413)
Re-distrubuting and hosting on the cloud are 2 completely different things, here Spatial isn't streaming the visuals of their instance or anything alike but making sure there is only one state of the game, a pretty useful tool for multiplayer games (avoid cheating, etc)
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