Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by mattigames on Thursday January 10, 2019 @11:56AM
(#18875413)
Re-distrubuting and hosting on the cloud are 2 completely different things, here Spatial isn't streaming the visuals of their instance or anything alike but making sure there is only one state of the game, a pretty useful tool for multiplayer games (avoid cheating, etc)
From Ars https://arstechnica.com/gaming/2019/01/unity-engine-tos-chan...
> The newly updated clause 2.4 of the Terms of Service now specifically excludes "managed service[s] running on cloud infrastructure" which "install or execute the Unity Runtime on the cloud or a remote server."