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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by irq-1 on Thursday January 10, 2019 @11:46AM (#18875278)
Your right. This is about the hosting company running Unity software on the cloud -- something that clearly needs to be licensed by Unity.

From Ars https://arstechnica.com/gaming/2019/01/unity-engine-tos-chan...

> The newly updated clause 2.4 of the Terms of Service now specifically excludes "managed service[s] running on cloud infrastructure" which "install or execute the Unity Runtime on the cloud or a remote server."

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by mattigames on Thursday January 10, 2019 @11:56AM (#18875413)
Re-distrubuting and hosting on the cloud are 2 completely different things, here Spatial isn't streaming the visuals of their instance or anything alike but making sure there is only one state of the game, a pretty useful tool for multiplayer games (avoid cheating, etc)