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Re:Game dev: Linux users were only 0.1% of sales but 20% of ... by derefr on Monday January 07, 2019 @03:10PM (#18849467)
"People who own a Linux workstation at home and just want to play a few games" make up a disproportionately large amount of the developer-base for pretty much any software, though, including games. It doesn't matter if none of your users care about a particular feature, if a fair number of your own devs do.
Re:Game dev: Linux users were only 0.1% of sales but 20% of ... by pjmlp on Monday January 07, 2019 @05:17PM (#18850789)
There are lots of developers pretty happy with macOS and Windows at home.
Re:Game dev: Linux users were only 0.1% of sales but 20% of ... by derefr on Tuesday January 08, 2019 @12:18PM (#18857275)
Yeah, but for a piece of software to acquire Linux support, you don’t need the majority of its developers to own a Linux workstation and want to use the software with it; you just need a non-negligible amount (i.e. enough developers with the spare man-hours to get the work done.)

Sometimes, in fact, it only takes one or two developers. I can’t think of a good Linux example here, but I know of a good few projects (Dolphin, for example) where the macOS target is supported entirely by the one or two developers on the team who use macOS.

Re:Game dev: Linux users were only 0.1% of sales but 20% of ... by pjmlp on Tuesday January 08, 2019 @01:44PM (#18858177)
Quite true, my comment was more against the typical HN remark that "developers" only use GNU/Linux, as if the software for the two biggest desktop environments would appear out of thin air.