Re:Game dev: Linux users were only 0.1% of sales but 20% of ...
by loa-in-backup on Monday January 07, 2019 @10:49AM
(#18846087)
There are few reasons:
- they most of the time run embedded in a DAW
- they are usually computationally intensive themselves
- they are meant to be instanced as far as memory/CPU can go
ad to the third point:
Music producers already require and use pretty powerful rigs: 32-128GB RAM is not uncommon, CPU as good as it gets.
There's great benefit when you can run 100 instrument synthesizer instances parallel vs 14 instances - it's a difference between a differentiated orchestra and a rock band.
ad to the third point: Music producers already require and use pretty powerful rigs: 32-128GB RAM is not uncommon, CPU as good as it gets. There's great benefit when you can run 100 instrument synthesizer instances parallel vs 14 instances - it's a difference between a differentiated orchestra and a rock band.