Re:Red Programming Language: Plans for 2019
by Yoric on Monday January 07, 2019 @05:35AM
(#18844171)
> E.g., your idea about games is provably false since at least IL-2 Sturmovik of 2001 which was written almost entirely in Java.
Oh, really?
That's interesting. Do you have details? Was the main I/O loop in Java?
Re:Red Programming Language: Plans for 2019
by dmitriid on Monday January 07, 2019 @06:02AM
(#18844291)
Unfortunately, most of the links are dead or lead to nowhere :(
There was more info 10 or so years back, including class decopilers for the game.
According to this Russian Post [1], it's 90% Java + OpenGL, the rest being DirectSound + DirectInput.
A recent example is Minecraft :) AFAIR it's also in Java :)
[q] https://groups.google.com/forum/?hl=ru#!msg/fido7.ru.java/sz...
Re:Red Programming Language: Plans for 2019
by grenadier21 on Monday January 07, 2019 @08:05AM
(#18844790)
Minecraft Java Edition is 100% Java, but it's also notoriously slow, and experiences lag spikes, which are often attributed to garbage collection. I think an OS written in a GC language can certainly have adequate latency and throughput, but I don't think Minecraft is a good example of that.
It's naive at best to assume that something isn't suitable for domains which you perceive as needing near-bare-metal performance.
E.g., your idea about games is provably false since at least IL-2 Sturmovik of 2001 which was written almost entirely in Java.