Re:Show HN: I've re-implemented the Doom fire effect in plai...
by myth_drannon on Saturday January 05, 2019 @03:37PM
(#18834069)
Oh wow. Denthor's tutorials were very good. Brings lots of good memories. Too bad this culture was overrun by internet.
Re:Show HN: I've re-implemented the Doom fire effect in plai...
by haasted on Saturday January 05, 2019 @04:56PM
(#18834531)
I remember those! Incredibly accessible. Also remember writing Den(e?)thor as an insecure, new-to-the-internet 16-year old asking whether more tutorials were in production. Never received an answer, unfortunately.
Wonder what he (?) is doing today.
Re:Show HN: I've re-implemented the Doom fire effect in plai...
by perakojotgenije on Saturday January 05, 2019 @04:58PM
(#18834538)
Oh yes, brings back memories. For us older folks who'd like to revisit those tutorials here's the archive: http://archive.gamedev.net/archive/reference/listed82.html?c...
Re:Show HN: I've re-implemented the Doom fire effect in plai...
by j45 on Saturday January 05, 2019 @04:37PM
(#18834431)
I remember this tutorial's intro via ASM to help solve a challenge of making fire run the same on a 386 sx16 as a 486 dx2/66, a big jump at the time.
Still a little humorous that optimizing fire is still a topic that gathers attention and optimization despite the increase in computing power.
Most of them were in Pascal, but the fire one was in asm (http://archive.gamedev.net/archive/reference/articles/articl...) - it was the first time that assembler really clicked for me!