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Re:Show HN: I've re-implemented the Doom fire effect in plai... by mrspeaker on Saturday January 05, 2019 @03:29PM (#18834027)
I first learned to do this effect in 1999 thanks to the incredible Denthor/Asphexia tutorials. I looked forward to new releases of these that my friend would (somehow) get and give to me on a floppy disk.

Most of them were in Pascal, but the fire one was in asm (http://archive.gamedev.net/archive/reference/articles/articl...) - it was the first time that assembler really clicked for me!

Re:Show HN: I've re-implemented the Doom fire effect in plai... by myth_drannon on Saturday January 05, 2019 @03:37PM (#18834069)
Oh wow. Denthor's tutorials were very good. Brings lots of good memories. Too bad this culture was overrun by internet.
Re:Show HN: I've re-implemented the Doom fire effect in plai... by haasted on Saturday January 05, 2019 @04:56PM (#18834531)
I remember those! Incredibly accessible. Also remember writing Den(e?)thor as an insecure, new-to-the-internet 16-year old asking whether more tutorials were in production. Never received an answer, unfortunately.

Wonder what he (?) is doing today.

Re:Show HN: I've re-implemented the Doom fire effect in plai... by perakojotgenije on Saturday January 05, 2019 @04:58PM (#18834538)
Oh yes, brings back memories. For us older folks who'd like to revisit those tutorials here's the archive: http://archive.gamedev.net/archive/reference/listed82.html?c...
Re:Show HN: I've re-implemented the Doom fire effect in plai... by j45 on Saturday January 05, 2019 @04:37PM (#18834431)
I remember this tutorial's intro via ASM to help solve a challenge of making fire run the same on a 386 sx16 as a 486 dx2/66, a big jump at the time.

Still a little humorous that optimizing fire is still a topic that gathers attention and optimization despite the increase in computing power.