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Re:Comparing Pythagorean triples in C++, D, and Rust by WalterBright on Monday December 31, 2018 @01:14PM (#18795971)
As my decades of programming experience accumulate, the source of most of my programming bugs shifted. Earlier it was dumb mistakes, memory management errors, seg faults, etc. Now it's logic errors due to design mistakes and failing to understand properly what needed to be done.

A fair bit of the D programming language design is there to head off the detail mistakes people make. A more subtle thing in the language design is to make the designs less prone to error.

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