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Re:The Curse of the Black Lotus (2015) by moate on Friday December 28, 2018 @12:33PM (#18778115)
Seconded. You increase the influence of variance between packs, but you also level the field by applying that variance equally to all players.

It can feel a bit like a lottery in some sets (where a certain OP card and a semi-competent deck builder can beat a more highly skilled player who got hosed for powerful cards) but that's a core aspect of CCGs. If you don't want variance, a perfect information board game would probably be better.

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