News for hackers. Stuff that matters.
Re:Epic Games banked a $3B profit in 2018 by Viker on Thursday December 27, 2018 @04:19PM (#18772737)
You are just nit picking. He is talking about the closing circle game mechanics. Yes simple but yet genius.
Re:Epic Games banked a $3B profit in 2018 by mnem on Thursday December 27, 2018 @04:29PM (#18772793)
Bomberman shrank the arena when the matches went to sudden death. Pretty sure others also did this (certainly common in single player games of that era and earlier - arguably Joust with it's rising lava is close to being the first for that sort of thing)
Re:Epic Games banked a $3B profit in 2018 by meestaahjoshee on Thursday December 27, 2018 @04:46PM (#18772896)
lookup H1Z1

also this concept was a minecraft mod called hunger games before that even

PUBG succeeded and vastly popularized the BR genre but it definitely didn't invent it

https://en.wikipedia.org/wiki/Battle_royale_game#Early_games...

  While Battlegrounds was not the first battle royale game, its release to early access in March 2017 drew a great deal of attention, selling over twenty million units by the end of the year,[18][19] and is considered the defining game of the genre.
Re:Epic Games banked a $3B profit in 2018 by retromario on Thursday December 27, 2018 @05:59PM (#18773421)
> lookup H1Z1

That's what the grandparent was saying: Brandon Greene, the man mostly responsible for PUBG was also responsible for H1Z1 (SOE licensed the Battle Royale mode from him for H1Z1 and hired him as a consultant): https://www.pcgamer.com/battle-royale-modder-brendan-greene-...

Re:Epic Games banked a $3B profit in 2018 by Felz on Thursday December 27, 2018 @04:44PM (#18772885)
Like almost all game mechanics, I'm fairly sure I saw this in a WC3 custom map half a decade ago.
Re:Epic Games banked a $3B profit in 2018 by TeMPOraL on Thursday December 27, 2018 @07:00PM (#18773771)
Or even in a StarCraft (the first one) map. AFAIK, MOBAs were invented in SC/SCBW, and refined with the original DotA - the W3 map.

(Tangentially, I'm still amazed at the variety of gameplay ideas people were testing in SCBW and W3's UMS maps).