There are a lot of negative people, and some people just want a magical dropin replacement one to one clone to the proprietary software, they dismiss new comer and opensource tools like these, However things are changing as more and more people are doing art with krita and it is spreading gradually.
the main market force is people on forums saying stuff like "the icons and menus aren't exactly those of Adobe Photoshop so it is literally unuseable"
For some reason it isn't as "standard" as Gimp.
Yet I had _literally_ never heard of Krita until last year; I was trying to figure out how to edit an image for work using my work-provided MacBook Pro and my boss said "I always use Krita."
Something something XKCD 10,000. https://xkcd.com/1053/
I haven't used Blender in a long time, but from what I've seen they've progressed by leaps and bounds too, and many prefer artists prefer it to the commercial alternatives. Solid evidence that open source software can rival or exceed commercial projects for the things that require user friendly UXs.
Does anyone who has been involved or kept track since earlier days have any insight into why this isn't more well known among the pantheon of digital illustration tools prescribed to budding artists? From the about page they've been around for a long time! I'd love to understand the market forces that were in play here.