News for hackers. Stuff that matters.
Re:Krita in 2018 and 2019 by keerthiko on Thursday December 27, 2018 @07:41AM (#18769120)
Wow how have I never heard of this tool before? As a hobby digital artist I have even looked for something like Krita but never heard of it before seeing this post top of HN with no comments.

Does anyone who has been involved or kept track since earlier days have any insight into why this isn't more well known among the pantheon of digital illustration tools prescribed to budding artists? From the about page they've been around for a long time! I'd love to understand the market forces that were in play here.

Re:Krita in 2018 and 2019 by lmm on Thursday December 27, 2018 @09:45AM (#18769681)
I think the US software community doesn't pay a lot of attention to European software in general, and KDE especially. (As much as it's an international project, a lot of the developers seem to be centered on Europe, especially Germany)
Re:Krita in 2018 and 2019 by chupasaurus on Thursday December 27, 2018 @07:49AM (#18769148)
It was born as a part of KDE Office Suite which hadn't wide usage. After community of Krita users grew rapidly (for an FOSS piece without marketing) it was separated from the bundle. Also a good boost was a publishing at Steam in the first month of their Software Store.
Re:Krita in 2018 and 2019 by fyfy18 on Thursday December 27, 2018 @07:55AM (#18769169)
The Steam version is a nice way to sell open source software. It has an additional interface designed for tablets, which is open source, but the free builds from krita.org don't include it.
Re:Krita in 2018 and 2019 by raghukamath on Thursday December 27, 2018 @10:46AM (#18770112)
The current steam version is same as the free version, with steam version you get automatic update, The tablet version is Krita Gemini, i think it is the older version, i don't know if it is still on steam, as recently steam version was updated
Re:Krita in 2018 and 2019 by voltagex_ on Thursday December 27, 2018 @08:34AM (#18769317)
It's also on the Windows/Microsoft Store which means I get auto-updates.
Re:Krita in 2018 and 2019 by raghukamath on Thursday December 27, 2018 @10:49AM (#18770133)
> rom the about page they've been around for a long time! I'd love to understand the market forces that were in play here.

There are a lot of negative people, and some people just want a magical dropin replacement one to one clone to the proprietary software, they dismiss new comer and opensource tools like these, However things are changing as more and more people are doing art with krita and it is spreading gradually.

Re:Krita in 2018 and 2019 by jcelerier on Thursday December 27, 2018 @07:49AM (#18769150)
> I'd love to understand the market forces that were in play here.

the main market force is people on forums saying stuff like "the icons and menus aren't exactly those of Adobe Photoshop so it is literally unuseable"

Re:Krita in 2018 and 2019 by qznc on Thursday December 27, 2018 @08:53AM (#18769418)
I discovered it through this comic a few years ago: https://www.peppercarrot.com/

For some reason it isn't as "standard" as Gimp.

Re:Krita in 2018 and 2019 by haolez on Thursday December 27, 2018 @07:48AM (#18769145)
I've heard that Krita is the favorite tool for a lot of indie game designers out there.
Re:Krita in 2018 and 2019 by homarp on Thursday December 27, 2018 @07:47AM (#18769136)
Do you know about Gimp, Blender and Inkspace ?
Re:Krita in 2018 and 2019 by keerthiko on Thursday December 27, 2018 @08:01AM (#18769192)
Yes, I am familiar with those. I primarily use Gimp for 2D art with flexible import/export options, and long lamented the lack of a comparable open source/budget competitor since it's markedly less good compared to Photoshop, and Inkscape is very specialized in vector graphics. I'll be spending some with Krita this weekend to see if my excitement is warranted, but seems like there's a vibrant community using this for a while.
Re:Krita in 2018 and 2019 by elabajaba on Thursday December 27, 2018 @01:51PM (#18771530)
If you're on Mac or Windows, Affinity Photo is a pretty good Photoshop alternative for 50 USD. Iirc there's wording about paying for major version upgrades (eg 1.x to 2.0), but for Affinity Designer (their Illustrator equivalent) they've been on v1.x for over 4 years now.
Re:Krita in 2018 and 2019 by Fnoord on Thursday December 27, 2018 @03:45PM (#18772501)
If you don't want to use GIMP/Krita/Photoshop, Pixelmator (Pro) is a good, cheap image manipulator program for Mac. IIRC it costs 30 EUR. I haven't used it much nor for advanced stuff but I find it intuitive, easy, and a fair price.
Re:Krita in 2018 and 2019 by teach on Thursday December 27, 2018 @11:38AM (#18770519)
For what it's worth, I'm in the same boat as you. I've been Linux-only on the desktop since 2003, have a five-digit Slashdot ID, and read reddit and Hacker News daily for a decade.

Yet I had _literally_ never heard of Krita until last year; I was trying to figure out how to edit an image for work using my work-provided MacBook Pro and my boss said "I always use Krita."

Something something XKCD 10,000. https://xkcd.com/1053/

Re:Krita in 2018 and 2019 by AJ007 on Thursday December 27, 2018 @12:07PM (#18770748)
I'm in similar situation, and I have been doing digital painting since the 90s. I found out about Krita about a year and a half ago. Maybe I had heard about it before and forgot or ignored it. It is definitely a formidable alternative to Photoshop for painters and some may find it better at certain tasks and workflows.

I haven't used Blender in a long time, but from what I've seen they've progressed by leaps and bounds too, and many prefer artists prefer it to the commercial alternatives. Solid evidence that open source software can rival or exceed commercial projects for the things that require user friendly UXs.