This was the amount of work necessary for me to ditch running Slack in a Safari tab, and basically consists of being able to talk to people and send them attachments–the things I do 99% of the time. If I need something advanced like voice calling I’m more than happy to fire up actual Slack. Assuming libslack (or whatever it is called) handles the core protocol and communication layer, I don’t see why it would be difficult to write a bit of Cocoa code around it; I could even pull some of this straight from the iOS app.
> switching from electron to native won’t make people’s battery last hours longer
It does, though. Opening Slack on my computer reduces the battery life by around two hours; a well made native app will have a reduction that can be measured in minutes. Native apps are just better at idling and using fewer resources when they are in active use.
They've have an app that doesn't suck for one. Which you know, would help conversions.
Its not hard to write a Mac app, and its even easier to maintain it. ESPECIALLY if you already have an iOS app.
There is no reason not to just make a decent Mac app. NONE.
I don’t think it sucks, most users don’t think it sucks. You represent a tiny, vocal minority.
I can see why it might potentially be attractive in purely architectural terms, but I wonder if the “savings” meaningfully materialise in practice when so little pure native development occurs in C++ on iOS and Android.
Regardless, there’s still a complexity cost - unique native platform UI code is still unique native code, plus all the localisation, QA testing, etc, etc fun that will entail for an app the size of Slack.
I think Microsoft Office does this too, and I’m pretty pleased with the results, performance and UI wise. In my opinion, this is probably the best way to actually do decent cross-platform development. One of the projects that I am tangentially involved in is doing this, but swapping out C++ with Rust.
> I recall reading years ago Dropbox trying this
Last I heard, Dropbox has moved towards using Python for everything, which gives them kinda horrible performance IMO.
> I can see why it might potentially be attractive in purely architectural terms, but I wonder if the “savings” meaningfully materialise in practice when so little pure native development occurs in C++ on iOS and Android.
Generally, all the cross-platform, UI independent bits go into the framework, and then you write a thin UI layer on top of it using your platform’s native UI APIs. The benefit of using C++ is that you can call it easily from most languages.
> Regardless, there’s still a complexity cost - unique native platform UI code is still unique native code, plus all the localisation, QA testing, etc, etc fun that will entail for an app the size of Slack.
Ok, sure, but most of this work has already been done for their iOS app. I’m making a shot in the dark here, but I’d think that given access to their iOS project I could whip up something passable within a couple of months, if not less.
The opposite is the case. New components are typically written in Go on the backend, Rust in the sync engine and the respective native toolchains on mobile platforms.
I’ve lived through decades of promises of “write once run everywhere” development technologies but they have always come with significant drawbacks vs native applications. Performance, memory footprint, native look and feel, ability to take advantage of os specifics.