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Re:Pessimism about parallelism by llukas on Wednesday December 26, 2018 @12:19PM (#18763244)
Utilization is bad metric - ie. you may spin cores to acquire lock.

How much of that utilization is doing useful work is important.

Re:Pessimism about parallelism by ivalm on Wednesday December 26, 2018 @05:28PM (#18765462)
I mean for many games you have rendering engine/network code/audio/hard drive io/game logic be asyn to each other. A lot of game logic can then be further parallelized.
Re:Pessimism about parallelism by hinkley on Thursday December 27, 2018 @12:42PM (#18771016)
Agreed. Maxed out cores doesn’t mean progress is being made, literally or figuratively.

A breakdown of how that budget is spent would be a productive addition to this discussion.