Re:Dune II and the three rules of a good licensed game
by tosh on Wednesday December 26, 2018 @06:36AM
(#18761698)
it definitely is an angle through the lens of someone who cares about licensing IP.
That’s what I found interesting because the combination of licensing aspects + creativity + execution is what makes these game (book, and movie) adaptions amazing evergreen pieces or really bad.
so few examples that transitioned well from medium to medium (just think of all the movies turned/forced into video games and vice versa).
Maybe because of that, the read didn't feel forced. It also enlightened me, why everything in the game clicked so well in my head.
I still play it in DOSBox sometimes. It's worth a spin.