Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by kjeetgill on Friday December 21, 2018 @06:49PM
(#18737787)
Having played BG, Neverwinter, and after a long hiatus Pillars (but none of the above) can you elaborate a little? I liked the health/encounter system in Pillars. Spamming rests was no longer an option but having per encounter powers and health kept the game fun and balenced.
[ Parent
| on HN ]
There are no comments on this comment yet.