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Re:How ‘Baldur’s Gate’ Saved the Computer RPG by kjeetgill on Friday December 21, 2018 @06:49PM (#18737787)
Having played BG, Neverwinter, and after a long hiatus Pillars (but none of the above) can you elaborate a little? I liked the health/encounter system in Pillars. Spamming rests was no longer an option but having per encounter powers and health kept the game fun and balenced.

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