Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by nu5500 on Friday December 21, 2018 @06:18PM
(#18737602)
I feel like Tyranny is greatly under rated. There are rough edges for sure, but the story line and atmosphere sucked me in in a way that I haven't experienced in a long time. Really fun combat system too.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by brennebeck on Saturday December 22, 2018 @07:53PM
(#18743604)
Yeah, I was looking for this comment before I created another. Surprised by how little Tyranny has been mentioned.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by kjeetgill on Friday December 21, 2018 @06:49PM
(#18737787)
Having played BG, Neverwinter, and after a long hiatus Pillars (but none of the above) can you elaborate a little? I liked the health/encounter system in Pillars. Spamming rests was no longer an option but having per encounter powers and health kept the game fun and balenced.
- Divinity OS 1/2
- Underrail
- Age of Decadence
- Bastard Bonds
- Serpent in the Staglands
- Tyranny
- Torment: Tides of Numenera
However, I did not care for Pillars of Eternity at all.