Re:IHMC Teaches Atlas to Walk Like a Human
by dwaltrip on Thursday December 13, 2018 @08:47PM
(#18677755)
I think it is a bit generous to call an AI's behavior in those areas "high-level reasoning" :)
It is certainly quite impressive. But it seems to me that the paradox is neatly solved by comparing the how well-constrained the activity is.
Movement and (especially) visual processing are incredibly general problems. Where as board games are very narrow, well-constrained problems.
It always interesting when people expect AI to robustly and effectively process visual content without first actually understanding the world (which obviously no AI is even close to doing).
It is certainly quite impressive. But it seems to me that the paradox is neatly solved by comparing the how well-constrained the activity is.
Movement and (especially) visual processing are incredibly general problems. Where as board games are very narrow, well-constrained problems.
It always interesting when people expect AI to robustly and effectively process visual content without first actually understanding the world (which obviously no AI is even close to doing).